Punch tracks in Liteboxer VR function the same way as on Liteboxer Hardware. Players select a song by following the Quickplay menu on the home screen to then choose their desired track from the Punch Track list.
During a Punch Track, runway lights will move from the center of the shield to the targets in time to the beat of the music. Each Punch Track is unique to the selected song and will use the 6 signature punches without uppercuts or ducks.
When the light reaches the center of the target the player is required to strike. Each hit is scored on speed, accuracy and timing.
To hit the target in time players are required to strike through the virtual Shield. If your fist does not extend through the virtual shield you may need to move closer to register hits. A good hit will show a green light and the score for that hit. If your hit is out of time a green light will not appear, indicating the hit was missed.
For each Punch Track there are three difficulties: easy, medium and hard. As the difficulties increase each track will include more punches, faster runway light speeds and more complicated punch patterns.
A score for each track is provided at the end of the song. Scores are tracked on your Liteboxer Profile found in the Profile tab of the Home screen.